EA2020 – Workshop “Procedural Concepts in Modeling and Animation” Day 4, Part 2
The course offers an introduction to design with procedural techniques for creating content for animation and games. Workflows for procedural design and the parameterization of objects are in focus at the beginning of the course and thus provide the basis for the interactive creation of content for games and animation. Furthermore, time-based procedural techniques such as solver and dynamics systems will be discussed, which can be used to create animations and visualize algorithms. The software SideFx Houdini serves as a basis for this, in which the areas SOPs, DOPs, VOPs, and VEX are covered.