EA2020 – Workshop “Procedural Concepts in Modeling and Animation” Day 4, Part 1 Created at 29. Sep. 2020 1577 Ansichten by dorftv The course offers an introduction to design with procedural techniques for creating content for animation and games. Workflows for procedural design and the parameterization of objects are in focus at the beginning of the course and thus provide the basis for the interactive creation of content for games and animation. Furthermore, time-based procedural techniques such as solver and dynamics systems will be discussed, which can be used to create animations and visualize algorithms. The software SideFx Houdini serves as a basis for this, in which the areas SOPs, DOPs, VOPs, and VEX are covered. Expanded Animation 36 Videos, 2 Members Playlists #Tags #ars electronica workshop modeling Expanded Animation ea2020 Share & Embed Embed this Video Link to this Video More like this 02:02:10 The course offers an introduction to design with procedural techniques for creating content for a EA2020 – Workshop “Procedural Concepts in M Expanded Animation since 1 year 10 months 01:43:15 The course offers an introduction to the Unreal game engine and consists of two parts: the first EA2020 – Workshop “Unreal Game Engine” Day Expanded Animation since 1 year 10 months 02:30:27 The course offers an introduction to the Unreal game engine and consists of two parts: the first EA2020 – Workshop “Unreal Game Engine” Day Expanded Animation since 1 year 10 months 00:51:53 Ars Electronica 2015 FH Hagenberg Expanded Animation 2015 - Mark Chavez (US): FH HAGENBERG since 6 years 00:53:03 Just as the flat bed scanner marked a seismic shift in graphic design in the early nineties of th EA16 09 Moritz Schwind & Manuel Merkle -Pla FH HAGENBERG since 5 years 1 month 00:42:27 In the works presented, computer simulations are used as an artistic tool to visualise scientific EA16 08 Markos R. Kay - Visualisation and S FH HAGENBERG since 5 years 1 month 00:40:11 Reinhold´s artistic work is always at least cross-linked to animation in diverse fields, settled EA16 03 Reinhold Binder - Animation and Art FH HAGENBERG since 5 years 1 month 00:43:27 Mihai Grecu makes what would be defined as non-narrative short films mixing 3D simulation techniq EA16 02 Mihai Grecu - Under the Centipede S FH HAGENBERG since 5 years 1 month 00:05:02 The airing project is an ongoing project in which Mariko Hori installed small objects all over th Mariko HORI - ''swing,fishermen or confitur Kunst since 7 years 5 months 00:50:13 Expanded Animation 2014 Paolo Pedercini EA2014 05 Paolo Pedercini Expanded Animation since 7 years 4 months 00:43:29 FIELD work as artists, designers and consultants across branding, moving image, and immersive exp Expanded Animation - Ars Electronica 2018 - FH HAGENBERG since 3 years 1 month 00:43:23 Animated or virtual characters have belonged for a long time to the film or games industry. EA16 07 Diana Arellano - The Other Face of FH HAGENBERG since 5 years 1 month